If you liked the post and feel that others could benefit from it, consider tweeting it or sharing it on whichever social media channels that you use. However, I would recommend having only one character per sheet because the other blocks may be used for other animations. The eight-directional movement script specifies that your diagonal sprites will be placed next to your orthogonal sprites, so you could potentially have 4 actors per sheet. Your characters can be of any width or height as long as every sprite on the same image has the same dimensions. RPG Maker is quite flexible when it comes to character sprite sizes, as long as you follow the specifications. I have mixed it in with the 32×32 sprites for comparison. Here is an example of a large sprite in action. The calculations are the same, however, since you would just multiply the width by 12 and the height by 8 to get the number of pixels you need.Īnd so if you’re using 64×32 sprites, you would just resize your canvas to 768×256 and then you could just plug it into RPG Maker and let it do the rest. Now, the size of the expanded image is not going to be the same as before, because now we’re using 64×32 sprites. Arrange your sprites in a 3×4 format with the appropriate directions. Suppose we were working with sprites that were 64×32 instead of the usual 32×32. Height: 32 * 8 = 256 pixels Applying Large Sprites If you had 32×32 characters, then your total image size would be In total, there would be 8 rows and 12 columns, so you would do some math. You would take your blocks above and add it into a larger sheet. Third, there are 8 character blocks per sheet, 4 per row. Second, all sprites must be equal in size. RPG Maker doesn’t provide support for texture atlases and simply assumes the dimensions using simple calculations. First, each character block will have 12 sprites arranged in a 3×4 format. As you have seen before, you would have one block for orthogonal movement, and another block beside it for diagonal movement. The eight-directional movement script uses the RMVXAce standard for character sprite sheets. Now the question is, what happens if you have character sprites that are larger than 32×32? We explore whether large sprites can be used with the Eight-directional Movement script. In all of the previous articles on diagonal movement, I only used 32×32 character sprites because they were readily available to me.
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